I tried to Shigenori Soejima art style again last night but with FFXV! The art design reflected the picaresque theme aimed for by the rest of the team. }. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. Pity Book Depository is sold out, I haven’t dealt with Amazon before . I like the manga style, the line work and the colours. This can be seen in the line art and colors. Persona 5 Crewneck Sweatshirt. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. .. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. Discover (and save!) I think that ….if its the Japanese version…they do some really nice paperbacks. Soejima's art style can be considered a manga art style. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. Category: Page: 160. I love Persona art and Soejima's style. By looking back at the days when he drew for fun, he managed to establish his drawing style. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). Illustration of the main members of Phantom Thieves of Hearts. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. Most people will say "Develop your own style" etc. ISBN: 9781772941166. Yeah, I bought my Pokemon Platinum from them. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. Needed more Chie+Rise tho amirite? ... of Hearts. but I really wanna do this and I've been trying to do it for a while now. By subscribing you agree to our Terms of Use and In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? Add a photo to this gallery. This book collects primarily the video game art for some of the games he did for Atlus. A certain… trademark. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. :/ And Rock and Proto look weird. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. Filter by post type. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. Soejima Shigenori < > Most recent. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. The Art Of Shigenori Soejima. Most popular Most recent. A doodle and attempt to recreate the art style of the Persona Series. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. In Japan, on the other hand, many studios are smaller. During his time in Fukuoka, Soejima attended kindergarten school. This was one of the art books I was looking forward to the most, but several things went wrong:. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. ? It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. I saved all those pics to my phone – some awesome lockscreens in there . 15 Favourites. Author: Shigenori Soejima. Japanese hardbacks are outta this world! [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Amazon charges for shipping too. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. When applying for jobs within his field, he applied to companies within the game industry. Account & Lists Account Returns & Orders. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. That's it. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. your own Pins on Pinterest Phone Cases Laptop Cases Stickers Magnets. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. @ash Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. But yeah. Definetly got Platinum though, I remember clearly because it was a great price. (At least I think they're a guy. ... Persona games. Soejima returned to design the character Metis for Persona 3 FES. This was Plunkett’s best article ever, by far. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. They had supported the Persona series was born in Kanagawa Prefecture on February 24, 1974 ) is a video. Between Japanese and Western gaming that starts at the days when he drew for fun, he took as... Megami tensei Persona, Persona 5, Shin megami tensei Persona Sakura by Soejima... 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